Yes Elemental :War On Magic IS in fact a Video Game. I may have the name ever so slightly wrong, but if so it is most certainly for some sort of reason... hmm...
But anyway this game due to it's insanity and it's relation to RPGs deserves it's very own thread and not just a brief appendix after a discussion that has devolved so badly that people are discussing League Of Incredibly Poor Optimizers.
Here is a quick Elemental : War On Magic FAQ.
Q: What of the what now?
Elemental is the latest game from obscure software publisher "Star Dock".
Q: What's a Star Dock?
Star Dock is an obscure niche software publisher on the internets, it has a history of basically two things.
1) Actually rather good DRM policy. I mean Star Dock basically does what Steam does, but without the DRM, and also without the RAW MALEVOLENT EVIL
2) Releasing moderately shitty niche games. Hello the incredible tedium of Galactic Civilizations (a MoO clone that can basically be described as "falling flat" in almost every respect) and to Sins Of A Solar Empire (The longest slowest paced multi hour space "RTS" you will ever play through to the bitter end of after it is decided by an insignificant tipping point that occurs five minutes in to the four plus hour game).
They are also noted for releasing (but not writing) Demigod (a game that was both brilliant and horrible at the same time, and noted for it's SPECTACULAR failure of a release). And for supposedly providing rather reasonable patching support for their products, eventually.
Q: Back up a bit, so what is Elemental and why do we care again?
Elemental is the big new "4X4" fantasy turn based strategy game. You know, the one TBS that isn't Civilization.
It is billed as the new Master Of Magic. It is a successor to games such as Age Of Wonders.
So hey you have turn based strategy, you build cities, you train armies, you run heroes around on quests, you cast shitty generic elemental magic spells on things, you know, basically D&D vs Civilization in a fight to the death to see which game concept smothers the other in a blanket of flavorless generic custard.
So all in all that sounds like a bit of fun. And very relevant to the local obsessions.
Q: Sounds Cool! Can you sell it to me?
Well, not if you are in Australia. Of course. You can't buy it here, yet, and possibly EVER.
And instead of addressing certain... pressing issues... Star Dock has abandoned all pretense of its "Gamers Bill Of Rights" and taken the time to somehow remotely disable pirated copies so...
Yeah if you AREN'T in Australia however lets talk about some of the selling points that Star Dock pushed.
1) Randomly generated worlds, customizable factions and leaders, never the same game twice baby, you know the drill, everyone ever has promised you this one before, but this time for sure baby!
2) Super duper magic and a deeply adaptive changeable world. Make volcanoes out of mole hills, sink continents into the sea, etc... Take all the super duper magic of Age Of Wonders and then like, DO MORE OF IT.
3) Map builders, modding tools, high customizability etc...
4) No DRM! LAN Play! All the nice things everyone else says PC gamers don't deserve to pay more than console gamers for.
Sounds good hey!
Q : OK I'm buying it then, that's a good decision right?
WRONG!
See Star Dock managed a screwed release of a REALLY buggy product.
The good news is that about 3 patches in pretty much as many days later, the worst bugs are gone. I mean sure half the stated mechanics of the game don't actually function as they say they do and you have to take every promise of a "+30% to Yo Momma Income" with a pretty hefty grain of salt, but the game kinda works.
But this thing is easily six months to a year away IF EVER from becoming a game I could recommend as a purchasable playable product for it's genre.
See they game just plain does not deliver on promises, or on playability.
Lets see...
1) Every Game is Different
It took them two patches to even have customizable factions, some patches REMOVED options from the customizable faction leaders (which were already A) incapable of selecting some options in the game and B) Not able to choose from much of anything).
There is not apparently an ACTUAL random map generator. There are just a certain number of maps the game knows that it randomly selects from. Well. Actually, the map editor has a random map generator (a crappy one) but the GAME doesn't use it...
Quests for heroes are so limited you will perform the same three quests again and again IN THE SAME GAME EVEN!
Factions are and leaders are largely identical, units are boring and similar and all basically "drab human in drab clothing and chunky ugly armor of your choice who hits things with a blunt stick of your choice". So there is basically NO variety in armies, factions, or leaders.
City construction is utterly un-strategic in nature, entirely bland, and you end up building the same five buildings over and over in every city forever because hell, WHY NOT? So no variety THERE.
I mean, this game does not even incorporate random events.
Even the monsters in the wilderness spawn based on well nigh compulsory and railroaded research tree events!
Ever game of this game is MORE the same than pretty much any other game that ever made promises about variety, content generation and re playability.
2) Super Duper Magic
OK, you like magic? You want guys who cast spells? Then there is LESS reason to play this than the MUCH older most recent title in say, the Age Of Wonders series.
OK so some land raising/lowering spells EXIST, should you ever make it through some serious playability issues into late game when the ability to raise or lower the odd individual tile or some crap. I saw them, I swear, I didn't research them because it's far too costly to bother and by then in any game you just don't give a shit anymore, I suspect them of having short range and massive cost, and hell I need to save my mana to cast level 0 flame bolts.
And YES I DO need to save my mana to cast god damn level zero flame bolts, those suckers randomly kill things (or do nothing) pretty much into late game, cost 2 mana and you only get ONE mana back per turn! (and only have like maybe 20 tops). They are often more cost effective than big burst fireball type spells which typically do about the same Zero to 5 damage and also happen to cost 5 turns worth of mana.
Really I mean you just don't get mana, the only spells you are likely to research or cast any time soon are either puny pewpew spells or ludicrously powerful "this is a ticket redeemable for one and only one small poorly drawn rockmonster/perfectly normal bear more powerful than the entire armed forces of your own and everyone elses kingdoms at this point in the game".
AND if that weren't enough you don't even get wizards. Yes that's right NO WIZARDS. Your leader is a wizard THAT IS YOUR WIZARD.
You CAN cast a spell that turns your other employees into wizards... but it only gives them like THREE mana. and it costs you, PERMANENTLY three of YOUR mana. Reasonably you could level up your mana with champ level ups to make up for it and ultimately get ONE slightly gimped leader wizard and up to maybe TWO heavily gimped "half a wizards" in an insanely long game.
Oh yeah and spells don't even work well. Remember how everything does like zero to 5 damage or something, well that's preeettty much the entirety of the magic system. FOREVER. I mean they are supposed to, among other things, power up with the more of a rare resource you control that cost a pile of research and money to "activate". But that mechanic apparently IS A LIE and doesn't actually happen in practice at all.
Well hey at least you have happy time funky monsters right? Well... not so much.
1) They patched out the monster conjuring options from leaders just like the other day. They were clearly too good for a game about drab poorly modeled peasants hitting each other with a selection of uninteresting blunt sticks.
2) You got an exciting selection of super dooper magical monsters to summon... like Bear, Black Guy, Black Guy with a Spear, and only EVENTUALLY such wonders as... Hunch Back Midget Black Guy, Rock Man, Blue Rock Man, Red Rock Man, Other Blue Rock Man, etc...
3) You can, eventually, assuming you waste your time on really sub par and expensive research options, recruit things in your cities that aren't drab human peasants with spears. You can recruit such exciting things as... Spider and Sorta Arab Guy, and Sorta Arab Guy With a Scimitar and even Sorta Arab Guy with the most laughably useless psychic powers you could imagine (no really, like right now, in his "fixed" version he can like totally cast a spell that like trades 2 movement and some mana for... 2 movement!). THere is some sort of dragon related tech at the top of this but tech research is partially randomized and the odds of ever GETTING that tech and still caring about it are slimmer than the odds that the tech does anything even close to letting you recruit a dragon (I betting you get to recruit a mildly lizard like sorta Asian looking guy, possibly with a blunt wooden spear, cross your fingers and wish hard for the spear everyone!).
BUT even when you can for instance recruit Spider or Black Guy or Sorta Arab Guy, THOSE guys come with FIXED equipment options, and unlike the peasants CAN'T select "blunt stick of everything I attack is either missed or dead" and "drab armour of fairly ridiculous, but functionally useless due to crappy mechanical resolution defense stats".
4) The most powerful thing in the world is "stacked" units of drab peasants in drab armour with drab blunt sticks (or maybe sticks that launch smaller slightly less blunt arrow like sticks). See because instead of buying ONE peasant you can buy, three, or like a billion or something, and they become ONE unit on the field and just add all their stats and shit together directly!. I mean you have to BUY them like that because like no one in the world has ever apparently figured out how to repackage separately purchased peasants into groups larger than one...
Wait... I was doing another numbered list of points... yeah...
3) Mods and Map Builders and Shit
Well... actually the game is modable and has a map maker and some other stuff and that's kinda cool.
A pity they were supposed to be selling an actual GAME here.
Also a pity the map builder, (the only really important and usable part at this stage) is in fact significantly LESS stable and more bug ridden than the bug ridden game itself. I mean you can't regen your base map before editing it more than like TWICE without stalling your entire PC.
A pity also that the game is so terrible no one will want to work with it. The forums for the game had some suckers all eager to go with their own little sub forums on their little dragon lance mods and bullshit, and hey, you can hear the crickets and tumble weed in THOSE post free environments right now...
The only particularly active mods are one or two attempts to fix some of the most glaring deficiencies in the game. Like a mod that changes all the text on those buildings that are supposed grant an "improved 250% Yo Momma bonus" so they more accurately state "grant +3 Yo Mommas instead of +2". or the mod that lets you buy magic pew pew sticks for your lonely wizard. Because "sooper dooper magic game" did not think that MAYBE you might like your wizard to have a magic pew pew stick or magic wizard dress instead of say, you know, a blunt club or a shitty short bow and a suit of insanely chunky looking "light" plate mail or something.
4) LAN gaming! Multiplayer! NO DRM
The company that actually founded and RUNS a "Gamers Bill Of Rights" site... basically just lied outright about this one.
This came to a moderate head a day or two before release when their spokes person posted an article on their site about "This Game has No DRM and how to use LAN play!"...
... an article in which he cheerfully described the online activation DRM the game would be using and how the game would not let you run LAN play and everyone would have to connect to the internet to play so called "LAN" games and would all have to do so with individually purchased and online activated copies of the game.
Oddly enough there was some surprise and hurt feelings on the part of Star Dock when potential purchasers took some rather significant offense at this turn of events.
As it stands right now online activation IS required, apparently shutting down pirated copies of the game is a BIGGER priority than I don't know, FIXING ANYTHING ONE OF A MILLION PROBLEMS, and better yet not only is "LAN play" a mere "maybe in the future" but even the actual promised online multiplayer mode... IS NOT THERE AT ALL, and while promised at an undisclosed "soon" time even then it is promised with the proviso that it won't include certain single player features, like you know, ANY ACTUAL TACTICAL BATTLES AT ALL.
Q: Are you happy now, are you done?
HELL NO dear hypothetical questioner.
There is so much wrong with this game I couldn't even BEGIN to cover it all. I mean they didn't just fail on their big promises. They failed on really basic shit everyone just assumed they would provide. Then they made up some more shit no one thought of and no one promised, and then they failed on that too.
Tactical Battles
Take those tactical battles (no really, take them, please) that WON'T be in multiplayer, once it turns up...
They are boring, they are unbalanced, they are crap. They are ruled over by mobs of peasants with blunt sticks. Champions/heroes/etc... are weak as kittens. Ranged combat is ludicrously good at lower levels, as are spells which you can usually spam enough of to wipe the entire enemy before they can even take an action. Until late game when rising HP and NO scaling in bows or spells leaves you with nothing but armies of peasants with the latest and greatest blunt stick. (And really it IS a blunt stick, the forums are full of "Warhammers are OP!" threads that depresses me, where are all the "Giant Volcanoes exploding out of everyone's armpits are OP" threads that a super dooper magic game SHOULD rightly be having?).
And if that weren' enough auto resolution is... insane! I don't know how many times my super dooper super wizard leader got auto resolve killed by a single bandit with 2 HP and a blunt stick. Often simply because the auto resolver gives far greater weight to whether you bothered to equip your monarch with a dull wooden club or not than it gives to whether or not your monarch can cast 3 spells every turn for 3 turns that each individually has about an 80% chance of killing the bandit, including during the 2 turns it takes him to walk over to hit you with his blunt wooden stick.
And while I'm here... I HATE THOSE BANDITS WITH 2 HP AND A BLUNT WOODEN STICK. The fuckers are EVERYWHERE. Even if you kill them all they will be RESPAWNED by late game technologies. And they taunt you! With a randomly selected taunt from a library of... TWO WHOLE TAUNTS.
But anyway on the "screwing up a feature no one even thought of until they screwed it" front... Hidden in the options is an "auto resolve threshold" slider, anything fight below the threshold auto resolves without asking you. It is by default set to "far beyond the level of monster that will fucking kill you in auto resolve". Which is unsuprising since about the lowest level (and often alarmingly enough also the highest level) monster in the game is a guy with blunt stick and as little as one or two HP.
Having Some Guy's Babies
You have a female monarch/leader. You didn't turn off the tutorial option you didn't realize was turned on because it isn't sufficiently educational to even inform you that you are "benefiting" from a tutorial.
The tutorial comes in the form of a male champion who appears at the beginning of turn two and joins you without asking for the usual modest fee.
You spend maybe one turn escorting that fucking noble's daughter/son to a place precisely to strategic moves from where you got that mission (one of a whopping oh, say 4 or so missions that are available at "level 1" quest sites).
You now have a reputation. You click on the button that makes Mr Tutorial No One Noticed fucking marry you.
He stays home in the capital. Because if he dies you can never get married or have babies ever again. And anyway you need a guy with a blunt stick standing on your capital to scare off the 2 HP dogs and the 2 HP bandits with blunt sticks. You go adventuring. You never ever actually meet.
Sooner or later you get told you had a kid. You give it a name.
Word on the street is EVENTUALLY this kid becomes a fancy new hero who works for you and who MIGHT even be a wizard. I have even heard some rather alarming figures thrown about, like "2895 Mana score" and so forth, which wouldn't surprise me since apparently one faction inexplicably regenerates 50x the normal mana per turn, due to an utterly unintended undocumented bug, and the game is so screwed no one even noticed that until like 5 minutes ago.
But that's just hearsay because it seems to take an amount of time measured in hundreds and hundreds of strategic turns for your child to grow up and start hitting things with a blunt wooden stick. So I haven't ever actually seen it happen because generally the game is over due to stupidly easy victory, quit in frustration due to bug/dreaded 2 HP auto resolve bandit attack, or outright crash/micro management/memory leak melt down.
But anyway, apparently young "ScrBlugNock" (oh look a crappy random fantasy name generator, how neat...) eventually DOES (maybe) grow up. At which point you can have exciting adventures with your 21 year old son, which is odd because I'm told that by then your monarch is apparently officially about 25.
Just doesn't even, why am I, who, what am... AAAAAARGH!
This game is just plain unplayable. From turn to turn bugs, repetitive events, a computer AI that is significantly less intelligent and sane than than your average cow dropping, pointless micro management, LACK of micro management in those few places you actually want the damn stuff, undocumented mechanics, inaccurately documented mechanics, tedium, drab boring graphics, almost no actual magic, limited monsters and hell more things than I can think of right now just makes this game a frustrating mess of "WHY CAN'T I EVEN SEEM TO PLAY THIS SHIT, HOW IS THIS EVEN A GAME AAAAAAAAH!".
Each game is either insanely easy as you over run an entire enemy empire with your level 2 monarch, one blunt stick and a single magical bear thus exponentially expanding your economy into infinite wealth territory by turn 20 or so, OR is a mess of micromanagement, frustration, spammed enemy cities and endless armies of 2 HP neutral bandits and enemy peasant with blunt stick stacked mobs that number their HP and damage in the realms of dozens or even hundreds.
On the plus side this will probably mean that my expectations for Civ 5 will drop so deep into the earth that I will rather like it on release. You know. Assuming that it holds together for a whole fifteen turns or more of "well at least I have some idea of what I want this drab peasant to hit with his blunt stick and why that is achieving something important for my civilization right now".
Anyway feel free to ask more exciting questions, because I will have to say it is REMARKABLE how this game managed to be so VERY crap in so many respects I mean you can basically point at a feature and bam, like 100 words of "how elemental screwed that feature right the fuck up" instantaneously appears from the ether.
I mean dare I say "Resources" good god the horrible vermine that could crawl out from under THAT rock, or "City Building" or "Navies" or "Flight".
Well. Actually. Flight's an easy one.
There isn't any.
The END!